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PW lessons learned.
 Moderated by: Neosutra  

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Neosutra
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 Posted: Fri Jul 31st, 2009 05:25 am

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Great job everyone on our 2nd attempt at PW.  We didnt quite take it down this time, but we learned a metric ton as we took it down through its 10 phases and will be much better off next time.  Big thanx to those that helped and everyone in the LS for an intense fight.

Some things we learned for next time:


***  Number one thing we learned is you do NOT have to kill the lamps to proceed to the next phase!! ***

1. Placement.   We shouldnt rely on the hills for seperation of mages/melee.  We should do the traditional   Mages ------>  Tanks -> Boss setup.  Altering as needed per boss.  We had way to many mages dying to AoE that should never have been hit.

2. Stuns:  Really need dedicated Rdm/drk or Blm/rdm or 2 in the alliance for stuns.  Several of the deadly moves (Fulmination, GoH, Throat Stab) really killed our timing.  Stunning these moves, along with making sure our mages are out of range, will save us a considerable amount of time recovering.

3.  Melees:  It seemed that melees would have been better served subbing /nin for this, but I will talk to them and see.

4.  Party leaders need to have a better understand of whom to invite if a melee dies, and kick dead members ASAP and replace them.  We spent a majority of our time with half our melees weakened.  We can take PW down significantly faster than we did tonight.

5.  More melee assists.  Need to have 2nd and 3rd assists for when lamps targeter dies.

Let me know if you have any other observations.

Here are a few shots from the fight:











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 Posted: Fri Jul 31st, 2009 06:02 am

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Some observations from the blm alliance.

I believe that of the key attacks to stun (discoid, Hommingmissile, GoH, Fulm) that we only successfully stunned one the entire fight( Moosey did that). I don't know the statistics, but the vast majority of my stuns on all forms were being resisted. Given the difficulty of stunning these attacks I would suggest that a dedicated blm alliance might not be the way to go. Since we only stunned these vicious attacks one time, think of how much better we would have done if we replaced the blm's with strong melee. Then maybe have 3 or 4 DRK's in the alliance that only worry about stunning those key moves and just deal with the other attacks with cures and erase. The DRK's might miss, but so did the blm's, and the damage and speed would be greatly increased. Also, as Neo has pointed out, more melees to whack away and be quickly replaced on death might be a good idea.

Neosutra
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 Posted: Fri Jul 31st, 2009 06:23 am

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I wonder if PW develops increased resistance across all forms to stun, as he seemed much more resistant to stun in his last few forms than the first few.



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 Posted: Fri Jul 31st, 2009 03:14 pm

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Neosutra wrote: I wonder if PW develops increased resistance across all forms to stun, as he seemed much more resistant to stun in his last few forms than the first few.

Registered so I could respond to this.  I was random stunning throughout the fight.  The chariots had high resistance as the fight grew longer and as more stuns landed, but I know from salvage, they tend to build resistance to dark magic quickly.  Khim, obviously, built his resistance extremely quickly as well, as he does in his natural form.  On that fight, I really ought to have refrained from any stun at all, focusing only on fulmination.

Cerby, however, was stunnable.  He did not build resistance that I could see.  At one point, I stunned while weakened when he was at approximately 20-30%.  The stun landed.  I know Gulool was highly resistant, but I expected that and stopped trying quickly.  I did not notice much with regards to the other two TOA mobs.

Based on eyeball observation, stun resistance seemed to be based on the natural state of the mob itself, so maybe the better approach is to filter appropriately and ensure that no one stuns any move other than the big moves.  Their stun resistance did seem to be a bit higher than the normal version of the mob.

Neosutra
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 Posted: Fri Jul 31st, 2009 04:35 pm

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Great Aurania, thanx for the observation.



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Atlos
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 Posted: Fri Jul 31st, 2009 06:13 pm

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i dont know what blms darkmagic skill caps at, but few of us Drk can push it past 300, so if resistance is the issue maby cycle in drks?



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 Posted: Fri Jul 31st, 2009 06:39 pm

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The lamps alliance should always pull any leeches away from the main alliance and build TP on them before PW changes form. Having the area cleared of them in advance will prevent the puller from linking half the room when it's time to grab the lamps.

About stun resistance, what about the possibility of using non-magical stuns like Weapon/Shield Bash or stunning WSs?

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 Posted: Fri Jul 31st, 2009 06:43 pm

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I think with my macro set, mine pushed about 320ish, give or take. Last time I remember comparing stats with one of my blm buddies, though, his was higher. I think he had a lot more gear options that I did, because I remember being a little incredulous that his was higher, by about 20 points, with no merits. It's possible that he was just a freak of a blm, though, as I'm not sure that most blms have a drk skill set.

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 Posted: Fri Jul 31st, 2009 07:41 pm

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Either that or your set is gimp :p

sounds like you guys had an awesome attempt at pw. I sure as hell hope I can make the next one. I got stopped by Aussie customs at the airport, which delayed me quite a bit, so by the time I got to the gate, they were boarding :(



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Neosutra
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 Posted: Fri Jul 31st, 2009 08:00 pm

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Ya I wanna try your SMN out on it next time miraun.



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 Posted: Fri Jul 31st, 2009 10:22 pm

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His set isnt gimp only other options i have for my set is blood over crimson +1 af2 legs and sea cape with 8/8 merits and a good set you sit @ 320 missing 2 from +1 af2 1 from blood over crimson and 5 from sea cape if you aarer really desperate you can add 5 more from demons harness.

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 Posted: Sat Aug 1st, 2009 12:44 am

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another thought is that when/if the main alliance wipes
the brd holding and all blu's gather in his pt, brd giving
RR and minne while doing dia--the blus would be cannonballing
to fill in a bit of the damage we lose due to ally wipes

this might push it out of a stage that needs stuns(although
this would pop next set of lamps)reducing the need to stun/and for issues
with khim's regain effect the blu's would be eating his ws's rather then
the main alliance

 I'm sure we can work out a way to deal with pulling lamps and main
 alliance re-engaging


just a  thought for helping to diminish the time lost from wipes should they occur

Ruball
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 Posted: Sun Aug 2nd, 2009 09:25 pm

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the most helpfull thing i could see is with cerberus. tank his tail while melee are at his face that way brds for both tank and melee pts can sing at his face and not be hit with lava spit. his tail move can be absorbed by shadows so thats less damage to everyone.

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 Posted: Mon Jun 21st, 2010 01:06 am

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This is kinda late but it might help if you ever try again instead of having the lamps melee burned BLM burned is easier and makes it so the dd's can run in and do as much possible damage before form change this will also all the dd's not to be weak for what they are needed for depending on the next form he goes into if you watch some videos on youtube you will see them doing this and majority of the time they win. Also the first jp shell that killed on our server was Dekopon i had a chance to talk to their leader and in broken english he basically told me they rng burned to keep them out of AoE rng but they did have regualr melee jobs on him during form change hope this helps if you ever try again



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