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Tier2 Strategy
 Moderated by: Neosutra  

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Neosutra
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 Posted: Mon Sep 22nd, 2008 05:49 pm

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Tier2 Strategy:


Battlemite
Diremites - Relatively easy and lot hp.  Stun "spinning top" and multi-target.

Moves to stun: Spinning Top (decent AOE damage).

Corrupt Einherjar
Tauri - Low hp and reasonably easy.  Face away from mages and melees fight unlocked to turn away for Mortal glare (doom move).  Melee should use holy waters if doomed, as well as all mages with cursna spam that melee!  Multi target these and move on.

Craven Einherjar
Bhoot - Same as tier1 ghosts, multi target, sleep/silence and dispel spikes.  Try and not pull all at once if can help it.

Einherjar Brei
Slimes - Very resistant to melee damage!  Tomahawk Tomahawk Tomahawk!  Multi-Target.

Einherjar Eater
Worms - Same as tier1, sleep/silence and crush.

Flames of Muspelheim
Clusters - Not to bad, but AOE damage can be a pretty bad headache.  Single target with layered stuns (dont let tp moves get off!).   Back to back AOE can wipe an alliance on these.  With 4 dedicated stunners no TP moves should get off!

Gardsvor
Spiders - Keep melees hasted to avoid AoE slow and watch out for sickle slash.  Toss in stuns to help melee stay alive and work through these quickly.  Multi target.

Hazhalm Bats
Bat Trios - Same as tier1, erase attack/defense down and knock them out.  Multi Target.

Hazhalm Leech
Leeches - Erase attack down, stun AoE TP moves (layered stuns).  These have a decent amount of HP, do not underestimate them!  Multi target.

Odin's Fool
Imps  - Silena melees asap, single target to avoid layered Amnesia spam.  These take a bit due to limited WS, but work through them.  Silence the sleeping imps and silena melees asap.  
 
Rotting Huskarl
Draugar Dark Knights - Single target and mages spread out from melee at max range.   Back to back AoE absorb can wipe an alliance.   Layered stuns combined with good mage/melee placement make these easier.  STUN STUN STUN!

Sjokrakjen
Sea Monks - Same as tier1, stun Maelstrom and Whirlwind!  Single Target!

Stun: Maulstrom and Whirlwind!

Utgarth Bat
Giant Bats - Standard bats, erase and multi target.

Utgarth Bats
Bat Trios - Standard bats, erase and multi target.

Waldgeist
Hecteyes  - Silence, stun ga moves, paralyna melee, and Tomahawk! Multi target.

Stun: Ga spells.

Status effects: Paralyze.

Notes: Use tomahawk order to remove slime damage resistance.

Winebibber
Clots  - The most deadly mob in tier2.  AoE fluid spread is NOT to be underestimated.  Mages move to MAX casting range and keep melee topped off.   Shadows can absorb part of fluid spread.  Single target, focus on a solid tomahawk order, and keep stun locked.

 

Last edited on Mon Sep 22nd, 2008 06:07 pm by Neosutra



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Neosutra
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 Posted: Mon Sep 22nd, 2008 06:06 pm

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Tier2 Boss Strategy



  Andhrimnir (Corse) - Use poison pots, CSS and zerg.  Too weak.



  Ariri Samariri (Poroggo) - Use poison pots, CSS at 20% and zerg.  Too weak.




  Balrahn (Soulflayer) - Use poison pots, CSS and zerg.  Finale ice spikes away.  Mages erase Bio effect asap from melees and brds/whms rebuff dispelled buffs asap!. 



  Hrungnir (Golem) - Must be killed Yin/Yang style.  One pld kites a golem while the allinace takes the first to 5%, then repeat with other and kill.  CSS can be used on the first one to bring it down fast enough w/o trouble.  These do not have too much HP so be careful not to kill too soon. 



  Mokkuralfi (Flan) - CSS at 50% and zerg.  Very weak boss.  Use poison pots.



  Tanngrisnir (Dahak).  ES silence to avoid Void Song and CSS and zerg.  The longer this is alive the more dangerous it becomes.

Last edited on Mon Sep 22nd, 2008 06:07 pm by Neosutra



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